I bought Voodoo when it first came out a couple years back. At the time I bought it out of curiousity about the alternate magic system Carella developed for. After hearing many good things about it, especially from A&Ers, I went out and purchased GURPS Voodoo, only the 3rd GURPS supplement I own (the other two. GURPS Classic: Voodoo – GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and.

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Elfbiter rated it it vurps ok Dec 25, The classic “uninitiated Average Joes and Janes get a rude awakening to the truth” style campaign. Find More Posts by PK. Amazon Renewed Refurbished products with a warranty.

GURPS Voodoo: The Shadow War

He is given notice before any other loas are interacted with, and his position at thresholds and barriers such as the one between the spiritual and material worlds mean In-Betweeners earn his ire as usurpers of his domain.

Born Arthur Hawthorn, ggurps former gurp and son of a prominent Enlightened Lodge member was traumatized by seeing firsthand the results of human sacrifice to an In-Betweener. What we have here are suggestions on integrating other settings entirely.

Some manage to have traumatic spontaneous Initiation and get magic powers, though. Carella and published in Will 21; Per 20; Speed 9. Will 15; Voldoo 14; Speed 6. Ghost means you are an incorporeal spirit that has to play by the rules laid out for ghosts in a later chapter, Initiation is briefly stated to exist here but gets its own section in this very same chapter, Karmic Ties gives you a positive or negative link that continues on from a past life two lovers inseparable even by reincarnation, eternal enemies, etc.


The con artist who wants people to believe they have supernatural powers, even though they almost never do. In Maddness Dossair include some. Kiyumbes without a controller for whatever reason gather in places of suffering such as prisons and insane asylums. Vpodoo, swift, and ruthless, the bird people are humanoids with wings attached to their arms, heads of birds of prey, and vicious voodol. You also get a paragraph on making your own rituals that can be summed up as “I dunno, just make stuff up I guess, just remember to have the three elements and a skill penalty if it’s particularly hard to do”.

As spirits are often fickle assholes, this ritual affects both the target and the caster if it fails badly enough. Fleshing out these various groups in between the Lodges and the Vodounistas would be an interesting thing to delve into. Originally Posted by Ulzgoroth For something that’s so marginally controllable or accessible, it might be more reasonable to stat it as a Patron or Ally rather than as an alternate form.

FATAL & Friends — GURPS Voodoo: The Shadow War

For example, the traditional asson rattle pleases the coupled loas Damballa and Ayida-Wedo, while Ogun loves images of himself engraved on a nice metal blade. He’s also a Spirit Warrior like Joshua, calling upon his personal genius that’s genius as in the Greek name for spirits of places and things to further augment his physical prowess. Most important of all is that it has the same odd uniqueness that drew me to cover GURPS Technomancer, and there are some really fun ideas in here about incorporating Caribbean syncretic religions into an urban fantasy turps without losing the distinctive flavor of voudoun and company.


Pan, the satyr god of old, has an odd history with the Lodges, being publicly shamed as the Devil by the Roman Lodge’s Catholic Church while in secret they and other Lodges continued to worship him.

They’re often abused minimum wage workers, some of whom are Initiates, and that’s about all there is to note here. While corporeal, In-Betweeners can see spirits as well as physically harm them and vice versa.

He’s been making up crap voodooo writing it down for fun and profit ever since.

Some of these kids are actually their past lives reawakened through whatever caused their Initiation, leading to an adult from another age having to deal with being in a child’s body. Will 19; Per 16; Speed Spirit Warrior base is 80 pts.

Will 20; Per 21; Speed 9. As with the parapsychologist, we are told that attempts to explain anything won’t actually defend you against the supernatural, so eat it nerds. There are no Spirit Warriors of the Kiyumbe. A quick scan of GURPS Monster Hunters revealed that voodoi is possible to play a Crusader who channels loa, but the GM or player must hand-assemble the specific powers from those available under Mysticism.

We’re told that “more information on gufps magical traditions will be provided in future supplements”.