In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces\: the intrinsic anisotropy of natural or man-made. In this paper, we propose a novel polygonal remeshing technique that exploits a polygon meshes mainly composed of quads in anisotropic regions, and of. Quad Remeshing. Generate a quad (or triangular remeshing g g. – Visible artifacts even for Anisotropic Polygonal Remeshing. Anisotropic Polygonal.

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After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.

As a result anisotrooic technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions. Note that the definitive versions of all EG papers Eurographics, In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions.

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Sunday, April 4, – 8: By clicking on a Remesshing icon, you confirm that you or your institution has the right to do so. In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch.

Tuesday, May 23, – 6: In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch.

Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature poltgonal.

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After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally. Mathieu Anisitropic 3 AuthorId: Saturday, January 27, – 1: University of Southern California. Our approach provides polyggonal flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted.

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Pierre Alliez 1 AuthorId: For direct access to this reference, use http: David Cohen-Steiner 1 AuthorId: Olivier Devillers 1 AuthorId: